Noah: I really need some help! There are hundreds of entities behind me! I- I'm running through the corridor, but I don't know how long this goes! They are on their way to your location through Level 2. We are sending in some of our people to investigate this. Noah: Holy- I hear footsteps behind me there must be hundreds of them.īase: Remain calm. Please proceed down the hallway until you find an exit. There are lights flashing bright red, and some alarm noise won't stop blaring! I just tried opening some doors in the hallway, but they all seem to be locked.īase: Noted. This is very different from the other levels that I know, though. appears that I've noclipped into another level. seems as if I've reached a dead-end.īase: Remain calm, there must be a way around it.īase: Hello? Do you copy? Where the hell are you? Wait- that wall definitely was not there. Noah: Yeah, I think I can make it in about 4 or 5 hours. Entities are quite common near Jerry's Room. I actually almost got caught when doing so.īase: Alright, good work.
I've got everything about Jerry's followers, along with their secrets. Operative Noah was in Level 2 on his way back to a colony called "The Survivors", trying to deliver valuable information about The Followers Of Jerry, when he anomalously appeared in Level !. The only way to know which one is the real exit is by going further until there's no more turns if one comes across a dead end with the exit door, then they've reached the real exit. If you see the exit door, but notice a turn in the hallway, do not go into the door as it's a fake exit and it will lead you into an empty room, resulting in you being caught by the entities. The hallway possesses turns, one each few kilometers, leading to a wanderer thinking they've reached the exit early. If the horde of entities catches them, however, the victim will be killed in a very painful and gruesome way. Entering it will lead to a random level, with the Backrooms never sending them back here again. Upon reaching the ten kilometer mark, one will come upon an exit door at the end of the hallway. It's presumed the level will create a copy for each person that is in, so there's no way to be with someone else inside the level. It has been reported that different people can be in Level ! at the same time, however one will never meet another. The further one goes, the less the entities will become, however the only few ones left will be even more aggressive than before. The entities will adapt to one's capacity of running, to a point of giving difficulty even to the ones experienced at running. Along the hallway there may be various items to keep one running, such as energy bars and bottles of Almond Water, one may also occasionally find items helpful to slow down or temporarly block off the entities. One must run non-stop, avoiding various obstacles along the hallway, such as hospital beds, chairs, and sometimes even entities like Clumps blocking the way. The apparent "objective" is to escape the level as fast as one possibly can before it's too late. A few seconds after entering the level, one will then notice a horde of entities ( Hounds, Skin-Stealers, Facelings, etc.) heading directly for them. Upon entry, one will immediately notice a loud alarm sound with no apparent source.
There are also bright, flickering exit signs for the entirety of the level, each one about ten meters from each other. The hallway has several doors, each one approximately three meters from each other. Level ! consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital.